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Grid Development

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Published August 22nd 2021

So as I expressed in the previous log, I've had doubts for the grid placement being the result of a terrain mesh. So I thought about programatically resorting back to the square plane connection idea.

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Image by Bela

So I quickly played around with the x and z increments / decrements and quickly figured out the centre of each square to place the grid squares.

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As you can see it looks a bit rubbish but it's progress, I suppose. Most of my night was spent playing with ideas like setting the square rotation and setting the width and length to be relative to their neighbouring nodes; but of course this would not have continuity with our grid being squares idea

Towards the end, I was a bit distracted about how my towers were behaving. They all seemed to flash at the same time which leads me to believe that they're attached to the same clock so I'll have to look and see how asynchronous that is.

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